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Right.

First, the way the words display causes major overlap, making some words difficult to make out.

Second, the "normal" difficulty paired to the first issue makes it impractical to attempt it.

Personally, I think this game could benefit from a simple readability fix. Even a border around the boxes to make them more distinct.

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The input field shouldn't disappear after typing a word. That way you have to press Enter twice for each word which is tedious. You could even check for a match after every key stroke so you wouldn't have to press Enter at all.

It doesn't seem like there is a point in disabling the input field. The numbers you press to select units for production don't conflict with the words you type to destroy units.

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This is all great feedback! Sorry I didn't get it in earlier, but the latest version should help with a lot of these. I think I was a little too tunnel-visioned on recreating Starcraft UX and not thinking about what felt good to play. I think it feels way better now. :)

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Nice. I tried it again and ended up playing it for a lot longer than the first time.

Another easy improvement would be to disable the words above friendly units.  They're not used afaik and just clutter the screen.