Word Wars
This is an early demo for a competitive typing game we're prototyping, styled off of an old custom Starcraft map called "Nexus Word Wars".
You have minerals, gas, and food as resources.
- Minerals and gas are your currencies. You can spend these to spawn units, and you'll get more minerals and gas when you destroy enemy units. (You get the minerals and gas that were spent to spawn that unit.)
- Think of food as a population cap for your units; spawning units costs food, and you get that food back when your units die.
Either player can destroy enemy units in one of two ways:
- Normal unit combat, where your spawned units will fight the enemy spawned units on their way to attack the enemy base
- Typing the word above any enemy unit will instantly destroy it
The game ends when either player's base is destroyed.
To win, just type as fast as you can while managing which of your units are set to auto-spawn given the resources you have!
Updated | 16 days ago |
Status | In development |
Platforms | HTML5 |
Author | Chroma Golem |
Genre | Action |
Made with | Unity |
Tags | Casual, Fast-Paced, Indie, Prototype, Real time strategy, Singleplayer, Top-Down, Typing |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Development log
- v3 - UI/UX improvementsJul 17, 2024
Comments
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Right.
First, the way the words display causes major overlap, making some words difficult to make out.
Second, the "normal" difficulty paired to the first issue makes it impractical to attempt it.
Personally, I think this game could benefit from a simple readability fix. Even a border around the boxes to make them more distinct.
The input field shouldn't disappear after typing a word. That way you have to press Enter twice for each word which is tedious. You could even check for a match after every key stroke so you wouldn't have to press Enter at all.
It doesn't seem like there is a point in disabling the input field. The numbers you press to select units for production don't conflict with the words you type to destroy units.
This is all great feedback! Sorry I didn't get it in earlier, but the latest version should help with a lot of these. I think I was a little too tunnel-visioned on recreating Starcraft UX and not thinking about what felt good to play. I think it feels way better now. :)
Nice. I tried it again and ended up playing it for a lot longer than the first time.
Another easy improvement would be to disable the words above friendly units. They're not used afaik and just clutter the screen.