This is an early demo for a competitive typing game we're prototyping, styled off of an old custom Starcraft map called "Nexus Word Wars".

You have minerals, gas, and food as resources. 

  • Minerals and gas are your currencies. You can spend these to spawn units, and you'll get more minerals and gas when you destroy enemy units. (You get the minerals and gas that were spent to spawn that unit.)
  • Think of food as a population cap for your units; spawning units costs food, and you get that food back when your units die.

Either player can destroy enemy units in one of two ways:

  1. Normal unit combat, where your spawned units will fight the enemy spawned units on their way to attack the enemy base
  2. Typing the word above any enemy unit will instantly destroy it

The game ends when either player's base is destroyed.

To win, just type as fast as you can while managing which of your units are set to auto-spawn given the resources you have!

Comments

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(2 edits)

The input field shouldn't disappear after typing a word. That way you have to press Enter twice for each word which is tedious. You could even check for a match after every key stroke so you wouldn't have to press Enter at all.

It doesn't seem like there is a point in disabling the input field. The numbers you press to select units for production don't conflict with the words you type to destroy units.