v3 - UI/UX improvements
Word Wars » Devlog
Hey all! Just pushed up a new version of Word Wars that, I think, makes the game feel and look waaaay better.
Here's what's new:
- The input box is now always open and always focused; there's no need to press enter to open it before typing any word
- Likewise, words also automatically submit when they match a word on the battlefield; no need to press enter to submit words anymore
- You can now press enter while typing to select the whole word you're typing
- You can now change what unit your base is spawning with the number keys 1, 2, 3, 4 any time instead of just when the input box was closed
- The spawn point for units on the battlefield has been widened significantly, resulting in larger, more drawn-out battles rather than a line of units marching from each side
- The battlefield camera has been adjusted and switched from perspective to orthographic to give a more more classic look and frame the battlefield better
- WASD will no longer move the camera around when the input field is closed; we'll re-add camera control in a future update if it makes sense to do so
- Your win/loss records are now tracked for each difficulty and shown at the end of each battle and on the difficulty select screen
- The end-of-battle stats screen now also displays how many of each unit you spawned
- Added a title screen, instructions on how to play, and a difficulty select screen
- Redesigned the HUD and game UI (no more black boxes!)
- Typing the word of a recently-destroyed-by-combat unit now auto-submits successfully, instead of registering as an invalid word
- The enemy's base attack (which instantly kills a random unit on the battlefield) now happens less often, especially at lower difficulties
Hope you enjoy!
Files
WordWars-v3.zip Play in browser
Jul 17, 2024
Word Wars
Action typing game
Status | In development |
Author | Chroma Golem |
Genre | Action |
Tags | Casual, Fast-Paced, Indie, Prototype, Real time strategy, Singleplayer, Top-Down, Typing |
Languages | English |
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